Game creation

SSTK Studio

Status: In development

Make games in your browser, then ship them as links.

A complete browser-based game studio: a visual editor, an animation studio, and one-click hosting, with server-authoritative multiplayer proven by Sunder, our own game built on it. Nothing to install, for you or your players.

SSTK Studio

Game creation

The platform

Everything between idea and play URL

Four pillars carry every game, from the first placed prop to the published URL. The editor is the game, paused: you build, pose and play-test in the same running world, then publish from the same place. Multiplayer is proven too, by Sunder, our own game running server-authoritative on the same engine.

  • Author whole worlds in the scene, with no rebuilds
  • Pose a rigged character with 45 ready-made clips
  • Every project gets its own wiki, with search and revision history
  • Publish to a live, versioned URL in one click
PillarsOne stack
  • Visual editor
  • Animation studio
  • Project wikis
  • Hosting and publishing

How it works

From a blank project to a playable link

Start blank in 2D or 3D and the whole studio adapts. Edit the world, pose characters and upload assets, then hit play and walk it yourself. One more click puts the game live at its own sstk.studio address.

  • Start blank in 2D or 3D, all in the browser
  • Play-test in place before you publish
  • Every published version kept, restore instant
WorkflowThree steps
  • Create a project
  • Build and play-test
  • Publish to a URL

Made on the platform

Sunder, built on SSTK Studio

Sunder is our own browser tactical shooter, built on SSTK Studio and running server-authoritative multiplayer built specifically for it on the same engine. Precise gunplay decides fights, hand-cast abilities called Casts shape the space, and round-based Rift Core objectives decide the match, with two sides, Incursors and Wardens, attacking and defending. It is in active development.

  • A competitive, round-based shooter that runs in the browser
  • Attack and defend as Incursors and Wardens over Rift Core sites
  • Proof that the engine can carry real, server-authoritative multiplayer
ShowcaseSunder
  • Browser tactical shooter
  • Precise gunplay
  • Hand-cast Casts
  • Rift Core rounds

The platform

One stack, the whole game

A complete toolchain for making and shipping a browser game, with nothing to install for you or your players.

  • 01

    Visual editor

    Place props, sculpt lighting and wire triggers in the running world. No mode switches, no rebuilds.

  • 02

    Animation studio

    A rigged biped ships with every project, with 45 ready-made clips you can play back instantly.

  • 03

    Multiplayer, proven by Sunder

    Server-authoritative multiplayer with prediction and reconciliation, proven in production by Sunder. A shared multiplayer package for every project is planned, not yet built.

  • 04

    Project wikis

    Every project gets its own wiki, with full-text search, revision history, and public hosting alongside the game.

  • 05

    Hosting and publishing

    Publishing snapshots your project and puts it live at its own sstk.studio address, with versioned restores.

  • 06

    Runs in the browser

    Nothing to install, for you or your players. It plays on anything with a browser.

  • 07

    In development

    Studio is in active development. Public sign-ups are opening soon, and it stays free to start.

Make a game in your browser

SSTK Studio is in active development. Explore the platform now, with public sign-ups opening soon.