Co-op farming
Furrow
Status: In developmentA cosy co-op farm for one to four players, starring cats who walk upright to work and drop to all fours to run.
Furrow pairs Stardew Valley-style farm life with Castle Crashers-style readable co-op chaos. Solo play already covers farming, foraging, animals, fishing, mining, cooking, crafting, and a village with an original mystery; online co-op for up to four players is being built on top.
Furrow
Co-op farming
The solo game, today
A complete farm, already playable
Phase 1, the offline solo game, is essentially complete: a full farming loop, onboarding, and real code, not just design docs, for the valley, the town, and its story. Farming, foraging, and animal care are unified into one connected, walkable farmstead.
- Cooking and crafting reached in-world, at the stove or bench, no separate menus
- A real HP, dazed, and ally-revive combat loop already exists
- Bipedal by default; drop to all fours to sprint, at the cost of tool use
- Farming, foraging, animals
- Fishing and mining
- Cooking and crafting
- A village with a story
Building the co-op
A shared valley for up to four
A dedicated, authoritative server sits on top of local play, so no single player hosts and no one’s connection decides whether the session survives. Seven systems already resolve server-side, proven live with four players sharing one valley.
- Farming, foraging, animals, trees, mining, fishing, and combat run server-side
- Per-player XP and loot are credited individually, even under simultaneous actions
- Crafting, cooking, and tools are not yet wired to the server
- Farming, foraging, animals
- Trees and mining
- Fishing and combat
- Four concurrent players proven
The valley
Hearthollow village and its mystery
Hearthollow village is built out with real content: thirteen named villagers with weekly schedules and bonds, twelve seasonal festivals with real contests, and an original mystery woven through villager dialogue.
- Thirteen villagers, each with a weekly schedule and relationship track
- Twelve festivals, three per season, each with its own contest
- A running valley mystery told through dialogue, not a codex dump
- 13 named villagers
- 12 seasonal festivals
- Schedules, bonds, gifts
- An original valley mystery
What’s inside
A working farm, and the co-op being built on it
- 01
Bipedal and quadruped locomotion
Walk upright to use tools, drop to four legs to sprint faster but tool-less.
- 02
Unified farmstead
Farming, foraging, and animal husbandry combined into one walkable, connected plot.
- 03
Village and mystery
Thirteen villagers with schedules and bonds, tied to an original valley mystery.
- 04
In-world cooking and crafting
Reached by walking to the stove or bench, no separate menu screens.
- 05
Server-authoritative co-op
Up to four players share one persistent valley on a dedicated server.
- 06
Accessibility options
A colourblind-safe palette, adjustable text size, HUD opacity, and reduced motion.
Built on SSTK Studio
Furrow’s solo game is largely playable already, but there is no public build or URL yet while the platform hand-off is finished. Preview the platform it runs on at sstk.studio.
